REFLEXECT
A very difficult puzzle platformer where you use reflective windows to avoid obstacles and get to the finish!
15 increasingly challenging levels!
Your final score is the number of times you died!
The game idea, background art, cover page, and music were all generated by ARTIFICIAL INTELLIGENCE. See the YouTube video for more details:
Made in 3 (4) days for Mini-Jam #121: Reflection
Tile art from https://kenney.nl/assets
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | base_thomas |
Genre | Platformer |
Made with | Defold |
Tags | artificial-intelligence, Difficult, My First Game Jam, Physics, Puzzle-Platformer |
Development log
- Small update for bugfixes and QoLFeb 06, 2023
Comments
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I dont think you have multiplied by time.deltatime (or whatever its called in Lua) as I have a 240hz monitor and i can run very very very fast lol... - cool game tho :)
Pretty sure it's vsync being dumb. Just updated the game, should hopefully be fixed now
; Simple Assembly Language RPG
; Author: ChatGPT
section .data
prompt db "Choose your character class: 1. Warrior 2. Mage 3. Thief: ", 0
warrior db "You have chosen the Warrior class!", 0
mage db "You have chosen the Mage class!", 0
thief db "You have chosen the Thief class!", 0
invalid db "Invalid choice, try again!", 0
section .bss
choice resb 2
section .text
global _start
_start:
; Display prompt and read user choice
mov eax, 4 ; system call number (sys_write)
mov ebx, 1 ; file descriptor (stdout)
mov ecx, prompt ; pointer to message
mov edx, len_prompt ; length of message
int 0x80 ; call kernel
mov eax, 3 ; system call number (sys_read)
mov ebx, 0 ; file descriptor (stdin)
mov ecx, choice ; pointer to buffer
mov edx, 2 ; max bytes to read
int 0x80 ; call kernel
; Check user choice and display class
cmp byte [choice], "1"
je choose_warrior
cmp byte [choice], "2"
je choose_mage
cmp byte [choice], "3"
je choose_thief
jmp invalid_choice
choose_warrior:
mov eax, 4 ; system call number (sys_write)
mov ebx, 1 ; file descriptor (stdout)
mov ecx, warrior ; pointer to message
mov edx, len_warrior ; length of message
int 0x80 ; call kernel
jmp exit
choose_mage:
mov eax, 4 ; system call number (sys_write)
mov ebx, 1 ; file descriptor (stdout)
mov ecx, mage ; pointer to message
mov edx, len_mage ; length of message
int 0x80 ; call kernel
jmp exit
choose_thief:
mov eax, 4 ; system call number (sys_write)
mov ebx, 1 ; file descriptor (stdout)
mov ecx, thief ; pointer to message
mov edx, len_thief ; length of message
int 0x80 ; call kernel
jmp exit
invalid_choice:
mov eax, 4 ; system call number (sys_write)
mov ebx, 1 ; file descriptor (stdout)
mov ecx, invalid ; pointer to message
mov edx, len_invalid ; length of message
int 0x80 ; call kernel
jmp exit
exit:
mov eax, 1 ; system call number (sys_exit)
xor ebx, ebx ; exit status
int 0x80 ; call kernel
section .rodata
len_prompt equ $ - prompt
len_warrior equ $ - warrior
len_mage equ $ - mage
len_thief equ $ - thief
len_invalid equ $ - invalid
Hello me